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This Advanced Programming: Game Design and Mobile Apps course is a highly project based course designed for high school students with some programming background before attempting this advanced level course. Students taking this course will learn to strategize, design, and develop games, as well as, mobile and desktop applications that can be produced in the real world. Students will learn about life-cycles of project development and use models to develop applications. Attention will be placed on how user interfaces affect the usability and effectiveness of a game or an application. Programming constructs will be employed which will allow students’ applications to interact with “real world,” stimuli. The course also exposes students to privacy, legality, and security considerations with regards to the software industry.

This course covers the central ideas of computer science using visualization and application. Students will learn the ideas and practices of computational thinking with a focus on fostering student creativity. They will develop a range of skills by using computational tools to analyze and study data, work individually and collaboratively to solve problems, and discuss the importance of problems and the impacts to their community, society and the world. This course is designed to be far more than a traditional introduction to programming. It is a rigorous, engaging, and approachable course that explores many of the big, foundational ideas of computing so that all students understand how these concepts are transforming the world we live in. This is the first semester of a year-long course

Sometimes choices between right and wrong are obvious. But what happens when you’re faced with a situation that’s not so clear-cut? In this course, students will learn to anticipate and address ethical dilemmas that come up in a business setting. They will examine how humans have understood ethics over the years and what matters most in the business world today. Students will investigate actual scenarios and apply all they’ve learned to addressing these complicated ethical dilemmas. By the end, students will have developed their ability to work through challenging situations using their own moral imagination. Students will also have a variety of role models, lessons learned from ethical scandals, and ethical skills to draw upon when they face these challenges in real life.

This course provides a basic overview of career planning concepts. It gives students the opportunity to learn about, explore and reflect on various career opportunities based on Michigan’s six Career Pathways.

Ever wonder what it takes to own your own business, be your own boss and write your own paycheck? Entrepreneurship helps students examine their readiness and passion for such an undertaking. Students will learn what entrepreneurship is all about, develop a business idea, conduct a feasibility analysis, identify their primary customer, learn about financing a business and write a business plan. They will also learn about how to manage their business, including the hiring process, operations, inventory controls and production management. The final step will be developing their strategic plan for the future to help bring their entrepreneurial dreams to reality.

This course is designed to guide students through the process of exploring and choosing potential career pathways. Students will engage in self-exploration activities such as skills and interests assessments and apply what they learn to the process of choosing a career. Course features include an exploration of post-secondary educational options and requirements, informational interview and job shadowing experiences, as well as problem solving and goal setting activities. This student-centered course focuses on helping students get to know themselves so they can find the future that’s right for them! Instead of a final exam, students will complete an end-of-course project. To complete this project students will use the assignments in each unit to help them begin to develop an Educational Development Plan (EDP). An Educational Development Plan is designed to help students identify their career and educational goals as they relate to academic requirements. An EDP is a way for students to document their progress toward career and educational goals. If students have already started an EDP at their schools, they can use this final project to update it with the most current information about their career and educational goals.

In this course, students will learn to obtain, interpret, and apply health information and services in ways that protect and promote personal, family, and community health. Topics include nutrition and physical activity; alcohol, tobacco, and other drugs; safety; social and emotional health; personal health and wellness; HIV and other STIs prevention; and sexuality education.

This course is designed with a focus on abstinence only (no contraceptives). In this course, students will learn to obtain, interpret, and apply health information and services in ways that protect and promote personal, family, and community health. Topics include nutrition and physical activity; alcohol, tobacco, and other drugs; safety; social and emotional health; personal health and wellness; HIV and other STIs prevention; and sexuality education. Health Education (Abstinence Only) is designed with a focus on abstinence only (not contraceptives) as a method of birth control.

This course is designed to assist students in developing motor skills, knowledge, and behaviors for healthy active living, physical fitness, sportsmanship, self-efficacy, and emotional intelligence. Topics include cardiovascular, muscular, nutritional, mental, and emotional fitness. In addition, students will assess their own levels of fitness, set fitness goals, and learn strategies for meeting those goals. Throughout the course, students will keep a fitness journal to track their progress toward their goals.

Strategies for Online Success (SOS) is an orientation to learning online geared towards preparing students for the transition from taking courses in-person to taking them online. It consists of three modules:

  1. Online Learning Basics
  2. Skills for Online Learning
  3. Online Learning Technology

The modules include interactive components, such as videos, self-checks, and resources for students to download. Some of the key learning outcomes include:

  • Recognize the importance of goal setting and the elements of SMART goals.
  • Identify when to ask for help and who to contact.
  • Identify strategies for employing netiquette and respectful communication in an online course.
  • Identify strategies for managing time, managing distractions, and combating procrastination.
  • Identify ways in which you can organize your online and physical learning environments.
  • Recognize basic Internet search techniques and operators.
  • Recognize strategies for setting up and managing digital files.

This course is designed to facilitate the strengthening of study skills and strategies to increase students’ performance and success in an academic setting. Students will learn how to use their learning styles to tailor approaches to learning, process information more efficiently, manage time effectively, set clear and attainable goals, increase concentration, reduce stress and procrastination, read critically, take notes effectively, improve listening skills, and prepare for tests with a variety of question formats.

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